The only exception is Male 5's face, which appears to be an earlier version of the one used in the prototype. Almost all of these are the same as the faces used in the prototype. Inside the "Citizen" texture folder are faces for some, but not all, of the faces in the prototype. Note that the final Citizen face textures used for the comparisons are for the default Citizens, not the white shirt or rebel Citizens, since the default Citizen matches the prototype Citizen the most. They have had details added to them and various changes to their skin color, usually to make their faces darker. The eyes on the texture were removed to make holes for the final model's eyes. Inside Breen's texture folder is a texture called "consul_facemap" that is a slightly different version of Breen's prototype face texture.Īll of the faces used in the prototype are different from the ones used in the final game. The very early Breencast Breen matches early concept art for Breen, while the statue does not. These are textures for a very early version of the Breencast and a statue called "consul_statue", reflecting Breen's old name mentioned in Raising the Bar: the Consul. There are some leftovers of an older take on Breen in the prototype. His suit is a lighter shade of brown, his face and hair are lighter, and face is less detailed than it is in the final game. Breen's textures are noticeably different in this prototype. The final game has it so that only the normal map for his face is stored in it his regular face texture is in the Civil Protection folder.ĭr. What's interesting is that Barney has a dedicated folder with his face texture and old Civil Protection textures in the prototype. He has slightly different gloves, though. This texture started out as an 8-bit bitmap and then converted to a 16-bit bitmap, and then to VTF.Ĭoncept art for Alyx with red hair, which matches the unused face texture.īarney is almost the same as he is in the final game. There is also a texture of her with lighter skin and red hair, which matches early concept art of her found in Raising the Bar. This older design also appears as one of the ghostly figures that were shown at the end of the E3 2003 demonstration. The model is named "predator.mdl" and appears to have been used to demonstrate transparency during the E3 2003 reveal. Inside Alyx's texture folder are textures for an older taken on Alyx, back when she had a futuristic catsuit with a green jacket over it. Instead, she uses a regular Pistol in all the maps she appears in. The coding and models for the Alyx Gun is in the prototype, but Alyx never uses it. Generally, all of the NPC models lack the unique animations they have in the final game.Īlyx is similar to her final version, but her belt is a little thinner, and the "Black Mesa" on her shirt uses a different font and is spaced differently.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |